Connect with
us here, too:


Booklists for Teens

Return to Teen Lists

All Recommendations - Printable PDF  

FANTASY/SCIENCE FICTION/HORROR: Robots and Cyborgs

You're viewing 11- 35 of 56. << Previous | Next >>

Etiquette & espionage

Carriger, Gail.

TEEN CARRIGE

In an alternate England of 1851, spirited fourteen-year-old Sophronia is enrolled in a finishing school where, she is suprised to learn, lessons include not only the fine arts of dance, dress, and etiquette, but also diversion, deceit, and espionage.


Expiration day

Powell, William Campbell, author.

TEEN POWELL

"It is the year 2049, and humanity is on the brink of extinction. Tania Deeley has always been told that she's a rarity: a human child in a world where most children are sophisticated androids manufactured by Oxted Corporation"--



Final lap

Rose, Malcolm.

TEEN ROSE

Forensic scientist Luke Harding and his robot assistant investigate when the Youth International Games are sabotaged and its organizer disappears.


FIRST robots : rack 'n' roll : behind the design : 30 profiles of award-winning robot design

Wilczynski, Vince.

629.892 WILCZYN

"FIRST Robots: Rack 'n' Roll features 30 award-winning robots from the 2007 FIRST Robotics Competition, which partners youth and mentors to design and construct robots for exciting sportslike competition, which partners youth and mentors to design and construct robots for exciting sportslike competition. The annual event draws leading robot designers who simultaneously compete and cooperate to introduce students to the rewards of science and engineering."


Flood and fire

Diamand, Emily.

J DIAMAND

In 22nd-century Cambridge, England, thirteen-year-old Lilly Melkun must try to stop the strange, uncontrollable robots that were activated when a sinister-looking chip in her hand-held computer triggered a false anti-terrorist alert.


Gearheads : the turbulent rise of robotic sports

Stone, Brad.

796.15 STONE

In the early nineties, a visionary special-effects guru named Marc Thorpe conjured a field of dreams different from any the world had seen before: It would be framed by unbreakable plastic instead of cornstalks; populated not by ghostly ballplayers but by remote-controlled robots, armed to the steely teeth, fighting in a booby-trapped ring. If you built it, they'd come all right.... In Gearheads, Newsweek technology correspondent Brad Stone examines the history of robotic sports, from their cultish early years at universities and sci-fi conventions to today's televised extravaganzas -- and the turmoil that threatened the whole enterprise almost from the beginning. By turns a lively historical narrative, a legal thriller, and an exploration of a cultural and technological phenomenon, Gearheads is a funny and fascinating look at the sport of the future today.


Geeks, girls, and secret identities

Jung, Mike.

J JUNG

Twelve-year-old Vincent and his fellow members of the Captain Stupendous Fan Club help out when someone new becomes Earth's most famous superhero, without knowing anything about him, just as evil Professor Mayhem and his robot arrive in Copperplate City.


Getting the most out of makerspaces to build robots

Cohen, Jacob (Engineer)

TEEN 629.892 COHEN


Getting to know Lego Mindstorms

Shea, Therese, author.

TEEN 629.892 SHEA

Makerspaces are community workspaces where people can build projects, and Lego Mindstorms is among the most cutting-edge technologies used. Lego Mindstorms are software-hardware kits that allow virtually anyone to build programmable robots


Girl parts

Cusick, John.

TEEN CUSICK

The lives of Charlie, wealthy and popular but still lonely, and Charlie, a soulful outsider, intersect when Rose, the female Companion bot Charlie's parents buy to treat his dissociative disorder, forms a bond with David.


Gunslinger Girl. Omnibus collection 1

Aida, Yu.

TEEN AIDA

After Henrietta barely survives the savage murder of her family, Italy's Social Welfare Agency takes her in and repairs her injuries using the latest in cybernetic technology. All traces of Henrietta’s past are wiped from her mind as she becomes one of the Agency’s most lethal assassins. Despite her programming, Henrietta is troubled by fragmented memories. Her handler Jose must keep her feelings in check and ensure that she stays on mission; a task made all the more difficult by Henrietta's striking resemblance to Jose’s late younger sister.


High-tech DIY projects with robotics

Murphy, Maggie, author.

J 629.892 MURPHY

"Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner's guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands" --


House of robots

Patterson, James, 1947-

J PATTERS

"Fifth-grader Sammy Hayes-Rodriguez struggles to fit in when his inventor mother requires him to take her latest creation, a robotic 'brother,' to school with him to learn to become a student"--


How to build a prize-winning robot

Chaffee, Joel.

J 629.892 CHAFFEE

This book introduces robotics competitions that involve robots competing against one another, performing designated tasks to win a prize and explains that competitions are won by simple ideas that work and by skills that go beyond engineering and science such as teamwork and ability for testing.


How to build a robot army : tips on defending planet Earth against alien invaders, ninjas, and zombies

Wilson, Daniel H. (Daniel Howard), 1978-

629.892 WILSON

Defend yourself--and your planet--against the onslaught of evil at your door. It goes without saying that robots kill. They hunt, swarm, and fire lasers from their eyes. They even beat humans at chess. So who better to stand with us when the real villains arrive? Movies instruct us that, whether we like it or not, we will one day be under siege by pirates, ninjas, zombies, aliens, and Godzilla. Also great white sharks. And--let's face it--we're not prepared. But with the advice contained in this brilliantly illustrated, ingenious book, you can build your own robot army to fend off hordes of bloodthirsty foes. From common-sense injunctions ("never approach an unfamiliar robot in a militarized zone") to tactical pointers ("low-power radar beats cameras for detecting mummies in a fog-shrouded crypt") to engineering advice ("passive-dynamic exoskeleton suits will increase sprint speeds but not leg strength"), this book contains all the wisdom you'll need to fend off the coming apocalypse.


I, robot

Asimov, Isaac, 1920-1992.

FIC ASIMOV

The three laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm 2) A robot must obey orders given to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.


Make an Arduino-controlled robot

Margolis, Michael, computer scientist.

629.895 MARGOLI

Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, you'll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks. All you to get started with the fun projects is a little programming experience and a keen interest in electronics.


Make-- LEGO and Arduino projects

Baichtal, John.

eBOOK OVERDRI

Make amazing robots and gadgets with two of today's hottest DIY technologies. With this easy-to-follow guide, you'll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets.


Making simple robots

Ceceri, Kathy, author.

629.892 CECERI

"Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, English majors, school teachers, and grandparents. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot" -- www.oreilly.de


Mecha Mania

Hart, Christopher, 1957-

TEEN 741.5 HART

How to draw the battling robots, cool spaceships, and military vehicles of Japanese comics.


Mila 2.0

Driza, Debra.

TEEN DRIZA

Sixteen-year-old Mila discovers she is not who--or what--she thought she was, which causes her to run from both the CIA and a rogue intelligence group.


Mobile Suit Gundam the origin. I, Activation

Yasuhiko, Yoshikazu, 1947-

TEEN YASUHIK

Caught in the crossfire of a battle is a young teen named Amuro Ray. Not willing to see innocent people die, Amuro crawls into the cockpit of the closest machine around him. And what he happened to slide into was another Gundam. Having never operated a machine like this, what are the chances he can do anything to repel an experienced squad of mech-piloting invaders?


Nothing can possibly go wrong

Shen, Prudence.

TEEN SHEN

Charlie is the laid-back captain of the basketball team. Nate is the neurotic, scheming president of the robotics club. Their unlikely friendship nearly bites the dust when Nate declares war on the cheerleaders and they retaliate by making Charlie their figurehead in the ugliest class election campaign the school has ever seen. At stake is funding that will either cover a robotics competition or new cheerleading uniforms-- but not both. Bad sportsmanship? Sure. Chainsaws? Why not. Running away from home on Thanksgiving? Nothing can possibly go wrong.


Ralph Masiello's robot drawing book

Masiello, Ralph.

J 743.8962 MASIELL

Demonstrates step-by-step how to draw such 'bots as the Sparky Springbot, Bakerbot, Bellybot, and those essential spare parts!


You're viewing 11- 35 of 56. << Previous | Next >>

Perhaps no place in any community is so totally democratic as the town library.
The only entrance requirement is interest.
- Lady Bird Johnson


Sno-Isle Libraries Administrative & Service Center
7312 35th Ave NE, Marysville, WA 98271-7417
360-651-7000 (local) • 877-766-4753 (toll free) • 360-651-7151 (fax)
©2015 Sno-Isle Libraries