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FICTION: AFK - Books for Gamers

Books for the gaming enthusiast.

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Console wars : Sega, Nintendo, and the battle that defined a generation book Console wars : Sega, Nintendo, and the battle that defined a generation

Harris, Blake J.
338.7617 HARRIS

"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony Pictures. In 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, completely transformed Sega and led to a ruthless, David-and-Goliath showdown with Nintendo. Little did he realize that Sega's success would create many new enemies and, most important, make Nintendo stronger than ever.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and school yards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the United States against Japan.Based on more than two hundred interviews with former Sega and Nintendo employees, Console Wars is the tale of how Tom Kalinske miraculously turned an industry punch line into a market leader. Blake J. Harris brings into focus the warriors, the strategies, and the battles and explores how they transformed popular culture forever. Ultimately, Console Wars is the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, give birth to a sixty-billion-dollar industry"--




Super Mario : how Nintendo conquered America book Super Mario : how Nintendo conquered America

Ryan, Jeff, 1976-
338.7617 RYAN

Nintendo has continually set the standard for video game innovation in America, and the saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game.




Extra lives : why video games matter book Extra lives : why video games matter

Bissell, Tom, 1974-
794.8 BISSELL

Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds at work in video game design today.




All your base are belong to us : how fifty years of videogames conquered pop culture book All your base are belong to us : how fifty years of videogames conquered pop culture

Goldberg, Harold.
794.8 GOLDBER

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon.




Paid to play : an insider's guide to video game careers book Paid to play : an insider's guide to video game careers

Hodgson, David S. J.
794.8152 HODGSON

The authors are a professional, registered Career Counselor and two game writers who have worked on over 1000 game reviews, 70 strategy guides, and scripted storylines for over five different video games.




Ender's game book Ender's game

Card, Orson Scott.
FIC CARD

An outstanding tale of the child-hero Ender Wiggin, who must fight a desperate battle against a deadly alien race if mankind is to survive.




Ready player one book Ready player one

Cline, Ernest.
FIC CLINE

"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review




Snow crash book Snow crash

Stephenson, Neal.
FIC STEPHEN

In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.




Kimmie66 Teen Book Kimmie66

Alexovich, Aaron.
TEEN ALEXOVI

Telly Kade is pretty much your typical 23rd century teen. She's got impossible hair, misfit friends, a big sloppy brother...and a pair of VR goggles that lets her live among the vampires - online, at least. She's also got a problem: a suicide note from her best friend, Kimmie66. But if Kimmie is really dead, why is she still all over the net? Is it a ghost, prank, or something much creepier?




Z. Rex Teen Book Z. Rex

Cole, Stephen, 1971-
TEEN COLE

From Santa Fe, New Mexico, to Edinburgh, Scotland, thirteen-year-old Adam Adlar must elude police while being hunted by a dinosaur come-to-life from a virtual reality game invented by his father, who has gone missing.




Playing Tyler Teen Book Playing Tyler

Costa, T. L.
TEEN COSTA

Tyler MacCandless is looking at a bleak future. With his father dead and his mother mentally checked out, Tyler is responsible for his older brother Brandon who's in rehab for heroin abuse--again. With no skills to speak of outside of playing video games, a fast food future is all but a certainty. That is, until the day Tyler's mentor Rick asks him to test a new video game. A good enough score can earn him a place in flight school. But then Brandon goes missing, and Tyler discovers the game is far more than it seems.




The eye of minds Teen Book The eye of minds

Dashner, James, 1972- author.
TEEN DASHNER

"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret's out"--




Little brother Teen Book Little brother

Doctorow, Cory.
TEEN DOCTORO

After being interrogated for days by the Department of Homeland Security in the aftermath of a major terrorist attack on San Francisco, California, seventeen-year-old Marcus, released into what is now a police state, decides to use his expertise in computer hacking to set things right.




For the win Teen Book For the win

Doctorow, Cory.
TEEN DOCTORO

A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.




In real life Teen Book In real life

Doctorow, Cory, author.
TEEN DOCTORO

"Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake" --cover flap.




Z Teen Book Z

Ford, Michael Thomas.
TEEN FORD

In the year 2032, after a virus that turned people into zombies has been eradicated, Josh is invited to join an underground gaming society, where the gamers hunt zombies and the action is more dangerous than it seems.




Eagle Strike Teen Book Eagle Strike

Horowitz, Anthony, 1955-
TEEN HOROWIT

After a chance encounter with assassin Yassen Gregorovich in the South of France, teenage spy Alex Rider investigates international pop star and philanthropist Damian Cray whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the international drug trade.




Sword art online. 001, Progressive Teen Book Sword art online. 001, Progressive

Kawahara, Reki, author.
TEEN KAWAHAR

An astute teen, Yuuki Asuna spends most of her time studying for her high school entrance exams. One day, she borrows her brother's virtual reality game, 'Sword Art Online,' and finds herself trapped in its fantasy world. Soon, though, she learns the mechanics of the game, develops her swordplay technique and impresses a pro gamer who invites her to join the best players on the front lines. Is Asuna ready to swap her hard-earned education ethics for high-rank play in a virtual realm?




World of Warcraft, shadow wing. Volume one, The dragon's of Outland Teen Book World of Warcraft, shadow wing. Volume one, The dragon's of Outland

Knaak, Richard A.
TEEN KNAAK

Emerging victorious from the Ghostlands after ending the undead Scourge's quest to obtain the Sunwell's potent energies, Tyri and Jorad's journey is far from over. Both are drawn into the Dark Portal and transported to the shattered world of Outland, where they encounter a group of enigmatic creatres unlike any they have ever seen: the incorporeal nether dragons.




Gamer girl Teen Book Gamer girl

Mancusi, Marianne.
TEEN MANCUSI

Struggling to fit in after her parents' divorce sends her from Boston to her grandmother's house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.




Genesis Alpha Teen Book Genesis Alpha

Michaels, Rune.
TEEN MICHAEL

When thirteen-year-old Josh's beloved older brother, Max, is arrested for murder, the victim's sister leads Josh to evidence of Max's guilt--and her own--hidden in their favorite online role-playing game and Josh, who was conceived to save Max's life years earlier, must consider whether he shares that guilt.




The game of triumphs Teen Book The game of triumphs

Powell, Laura, 1979-
TEEN POWELL

Fifteen-year-old Cat and three other London teens are drawn into a dangerous game in which Tarot cards open doorways into a different dimension and while there is everything to win, losing can be fatal.




Virtual war Teen Book Virtual war

Skurzynski, Gloria.
TEEN SKURZYN

In a future world where global contamination has necessitated limited human contact, three young people with unique genetically engineered abilities are teamed up to wage a war in virtual reality.




Interstellar pig Teen Book Interstellar pig

Sleator, William.
TEEN SLEATOR

Barney's boring seaside vacation suddenly becomes more interesting when the cottage next door is occupied by three exotic neighbors who are addicted to a game they call "Interstellar Pig."




Heir apparent Teen Book Heir apparent

Vande Velde, Vivian.
TEEN VANDE V

While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.




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